timelostlore (
timelostlore) wrote2012-05-30 09:47 am
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Setting

Soreion is an immense dual solar planet with a rich environmental geography. It has a large green sun, and a smaller orange sun. Both rise and fall at almost identical times. Soreion has all the known earth formations and natural environments as well as some fantasy ones. This is the world where all players begin at, more precisely, once they leave the Void, they end up in the outskirts of one of the largest cities in the continent of Searagus, Casale.
Map of Searagus can be found HERE!
Aig'dragmir - The World Tree
A large island centered in the Radiant Sea between most continents, it is surrounded on all sides by treacherous waters. Immense dangerous sea creatures seem to guard the island itself as they aren't known to venture elsewhere in the waters of Soreion.
The large tree itself is fashioned into a metropolis of sorts, divided by castes depending on the tiers of your powers. Most common folk and low tier denizens live at the base of the tree and the island itself. A hunter-gatherer sort of society, they're more friendly towards outsiders than the rest of the residents in the uppoer tiers. Their main focus is fishing off the coast and more adventurous kin risk their lives in the open ocean looking for legendary catches. Those are few and far between and usually never end in a pleasant way.
Up and through the trunk of the tree up until just before the tree reaches past the clouds is the belt, or mid-tier. It is comprised of nobles and royalty and many skilled denizens. Mostly spellcasters or tinkerers, this location is decent in it's welcoming of trade but their arrogance and large egos is well known througout Soreion. In the belt, the higher you are in the tree, the more powerful you can expect encounters to be.
A pseudo level in the island of Aig'dragmir are the floating rings that encircle the island itself. Every hundred miles, a flat ring that resembles an elaborate mesh fence can be found. These spin slowly, as if orbiting the tree itself and on every quadrant you can find a smallish outpost, the size of a town. These are purely militant with some tradezones for foreigners. It is here that anyone outside of Aig'dragmir docks if they want business with the island. Each station has a flight master that will take would be visitors to and from the island and it is the only means aside from an infiltration to reach said island. It is also the first line of defense from invaders, sporting massive magical defenses and a small yet elite troop of soldiers on each island. These outposts, labeled Sentry Rings can each have it's own denomination and name and they run under their own rules aside from the one rule of loyalty to the tree and sworn protection of its denizens.
At the cusp past the clouds live the most powerful of all the denizens of Aig'dragmir. Often thought of as gods by the base folk, they're the target of jealousy and resentment by the belt denizens. However, it is said that it is the Sky folk that keep the tree healthy and protect it's sacred fruit. It's rumored that they often disguise themselves and venture to the lower tiers to mingle with the populace. Sometimes forming bonds with the lower tiers and friendships that can span centuries as it is said that they grant agelessness to those they favor in lieu of being able to continue the friendships. Every once in a while a child is born from the joining of a Sky folk and the lower tiers and these end up being the heroes you often see mounting the head of the guard at the Sentry Rings. They seem to have a calling to protect the tree and its denizens at all costs.
It is said that trying to reach the Sky tier is an impossible journey in itself. Many dangers seem to live in the space past the clouds until you reach the city in which the Sky folk live, far above the clouds. Many have tried, few ever return as they fail their mission and opt to try and make it back alive before going further. The others are never heard from again.